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use std::fmt;
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum Tile {
PlayerOne,
PlayerTwo,
Unowned,
}
pub enum GameState {
PlayerOneWin,
PlayerTwoWin,
Draw,
InProgress,
}
impl fmt::Display for Tile {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let sym = match self {
Tile::PlayerOne => "X",
Tile::PlayerTwo => "O",
Tile::Unowned => "_",
};
write!(f, "{sym}")
}
}
pub type Coord = (usize, usize);
pub fn parse_coord(val: &str) -> Result<Coord, &'static str> {
let split = val.split(",");
let res: Vec<usize> = split
.map(|v| v.trim().parse::<usize>().expect("Couldn't parse!"))
.collect();
if res.len() != 2 {
return Err("Must provide exactly two dimensional coordinates");
}
if res[0] < 1 || res[0] > 3 || res[1] < 1 || res[1] > 3 {
return Err("Coordinates must be between 1 and 3");
}
return Ok((res[0] - 1, res[1] - 1));
}
#[derive(Clone, Debug)]
pub struct Board {
pub state: [[Tile; 3]; 3],
}
impl Board {
pub fn get_at_coord(&self, coord: Coord) -> Tile {
self.state[coord.0][coord.1]
}
pub fn set_at_coord(&mut self, coord: Coord, tile: Tile) -> () {
self.state[coord.0][coord.1] = tile;
}
}
pub fn init_board() -> Board {
return Board {
state: [[Tile::Unowned; 3]; 3],
};
}
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